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April 2019 - June 2019
Informations :

Genre : Party Game

Support : PC, VR, Unreal Engine 4

Time spent : 3 months

Team : 30

Role : Game Designer, Level Designer

Role :

- Game Design Document

- Designing Mini games

- Controls Assignment and coherence

- Prototyping on Unreal Engine 4

- Assets(placeholders) creation

Game Description:

Rocky Town is a VR party game, with 4 playable mini-games. The protagonist find a village filled with little stone creatures and find mysterious glowing headstones. Those headstones will teleport the player in another village part with a mini game. You will need to discover and complete all mini-games to discover what happened with this mysterious village.

Rocky Town is currently nominated for the Best Student Game for the 7th Ping Awards.

Presentation.jpg
What did I do:

On this project I was in charge of designing 2 mini games, and make sure that every mini games controls were close enough for the player to be comfortable switching from a mini game to another.

I was also in charge of how the player will be able to move around to get to the differents activities

I designed a mini game where the player needs to throw circles in the sky then needs to shoot at the circle he threw with a crossbow in each hand.

I then designed a musical rhythm game where the player needs to play Taiko, a Japanese drum instrument, which was unfortunately cut due to lack of time and resources.

© 2019 by Steven Della-rica. Proudly created with Wix.com

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