
Steven Della-rica
Technical Game Designer Junior
April 2019 - June 2019
Informations :
Genre : Party Game
Support : PC, VR, Unreal Engine 4
Time spent : 3 months
Team : 30
Role : Game Designer, Level Designer
Role :
- Game Design Document
- Designing Mini games
- Controls Assignment and coherence
- Prototyping on Unreal Engine 4
- Assets(placeholders) creation
Game Description:
Rocky Town is a VR party game, with 4 playable mini-games. The protagonist find a village filled with little stone creatures and find mysterious glowing headstones. Those headstones will teleport the player in another village part with a mini game. You will need to discover and complete all mini-games to discover what happened with this mysterious village.
Rocky Town is currently nominated for the Best Student Game for the 7th Ping Awards.

What did I do:
On this project I was in charge of designing 2 mini games, and make sure that every mini games controls were close enough for the player to be comfortable switching from a mini game to another.
I was also in charge of how the player will be able to move around to get to the differents activities
I designed a mini game where the player needs to throw circles in the sky then needs to shoot at the circle he threw with a crossbow in each hand.
I then designed a musical rhythm game where the player needs to play Taiko, a Japanese drum instrument, which was unfortunately cut due to lack of time and resources.