
Steven Della-rica
Technical Game Designer Junior
December 2017- January 2018
Informations :
Genre : Puzzle game
Support : PC, Unreal Engine 4
Time spent : 2 months
Team : 5
Role : Game Designer, Level Designer
Role :
- Main feature Design
- Balance
- Tutorial Design
- Blueprints programming
- Assets models
Game description :
Projet Faraday is a puzzle game using teleportation as a main Gameplay. The player can put a marker on the floor and he will be brought back on it 10 seconds later.
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The game was made on 2 month with a team of 5 using only indoor environment, so we wanted to give a claustrophobic feeling thanks to a stressful atmosphere and strange events happening
What did I do :

After organising few brainstorming session, we wanted to make a puzzle game to add anxiety to an indoor environment, locking the player inside a room and unable to advance until he resolved the puzzle.
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My role was to design the main feature and define every possible actions from the player and balance them according to the playtest made after.
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I then Designed the tutorial and one of the 3 level of the game, trying to introduce the Gameplay to the player and on how I could use it to make a challenging puzzle for the player. We did a lot playtest with random players to balance the game.
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I finally made some assets and textures for the game.






