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December 2017- January 2018
Informations :

Genre : Puzzle game

Support : PC, Unreal Engine 4

Time spent : 2 months

Team : 5

Role : Game Designer, Level Designer

Role :

- Main feature Design

- Balance

- Tutorial Design

- Blueprints programming

- Assets models

Game description :

Projet Faraday is a puzzle game using teleportation as a main Gameplay. The player can put a marker on the floor and he will be brought back on it 10 seconds later.

The game was made on 2 month with a team of 5 using only indoor environment, so we wanted to give a claustrophobic feeling thanks to a stressful atmosphere and strange events happening 

What did I do :
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After organising few brainstorming session, we wanted to make a puzzle game to add anxiety to an indoor environment, locking the player inside a room and unable to advance until he resolved the puzzle.

My role was to design the main feature and define every possible actions from the player and balance them according to the playtest made after.

I then Designed the tutorial and one of the 3 level of the game, trying to introduce the Gameplay to the player and on how I could use it to make a challenging puzzle for the player. We did a lot playtest with random players to balance the game.

I finally made some assets and textures for the game.

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