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December 2017- January 2018
Informations :

Genre : Puzzle game

Support : PC, Unreal Engine 4

Time spent : 2 months

Team : 5

Role : Game Designer, Level Designer

Role :

- Main feature Design

- Balance

- Tutorial Design

- Blueprints programming

- Assets models

Game description :

Projet Faraday is a puzzle game using teleportation as a main Gameplay. The player can put a marker on the floor and he will be brought back on it 10 seconds later.

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The game was made on 2 month with a team of 5 using only indoor environment, so we wanted to give a claustrophobic feeling thanks to a stressful atmosphere and strange events happening 

What did I do :
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After organising few brainstorming session, we wanted to make a puzzle game to add anxiety to an indoor environment, locking the player inside a room and unable to advance until he resolved the puzzle.

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My role was to design the main feature and define every possible actions from the player and balance them according to the playtest made after.

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I then Designed the tutorial and one of the 3 level of the game, trying to introduce the Gameplay to the player and on how I could use it to make a challenging puzzle for the player. We did a lot playtest with random players to balance the game.

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I finally made some assets and textures for the game.

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