
Steven Della-rica
Technical Game Designer Junior
February 2019
Informations :
Game : Unreal Tournament 4 (Fast FPS)
Map type : Team Deathmatch
Players : 10 (5 vs 5)
Team : Solo project
Time spent : 2 weeks
Role :
- Game studying : weapons, bonus, etc...
- Map's Block out
- Modules and textures creation
- Level Design and event script
- Balance bonus placement and timings
Map description :
TDM-AboveTheSky is a 10 player Team Death match map, 5 vs 5, created for Unreal Tournament 4. To begin with, I drawn maps to be used as a template for a block out on Unreal engine to define the height, length and width of the module that I would need to create the map.
Once all the modules assembled together, I scripted an event for the map using blueprints : The event changes the way to play thanks to 4 fun events : Slippery floor, low gravity, losing all weapons and visual drunkenness.
Most of my work went for the balancing of timings to get bonuses, weapon placement and fluid circulation for players while having strategic choices for your team or to surprise your enemies.


