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Professional projects

2022

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Key of Success

Game & Level Design & Prog. // Unreal Engine 4

Key of Success is a hardcore First Person Platformer based on dexterity, timing and skill.

I tried to set a layer of narration using "Show, don't tell" logic to be able to tell a story without writing or saying any words.

2020

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Holy Game

Game & Programming // Unity3D // 3 weeks

Holy Game is a 2D endless runner focused on scoring, the player plays as a fish that can move, jump, double jump and shoot and needs to go as far as he can to have his name on the top of the scoreboard.

2019

Rocky Town

Game & Level Design // Unreal Engine 4 // 3 months

Rocky Town is a party game that holds 4 different mini games, where the protagonist discovers a mysterious village filled with little stone creatures.

He will have to complete several challenges to find the truth about what happened.

Lost Balance

Game Design // Board game // 4 weeks

Cards game involving strategy and dexterity, 2 players fighting each other with card combinations to strengthen their own construction or to attack the other player.

2018

Meißner Effekt

Game Design // Unreal Engine // 3 months

Meissner effekt is a puzzle game using magnetism mechanics, the main character discover a new weapon that can give positive or negative power to metallic objects.

2017

Projet Faraday

Game Design // Unreal Engine // 2 months

Projet Faraday is a puzzle game using teleportation mechanics, the main character wakes up with no information at all but he can come back in time 10 seconds earlier where he was.

© 2019 by Steven Della-rica. Proudly created with Wix.com

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