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January 2019
Informations :

Genre : Strategy, Dexterity, Discard

Support : Board + cards

Time spent : 1 month

Team : 2

Role : Game Designer

Role :

- Board games Study

- Falling Gameplay creation

- Card game rules creation

- Prototype creation

- Game Design Document, rules booklet redaction

- Balance according to numerous playtests

Game description :

We decided to go for a fun game, accessible for all kind of players, playable everywhere with an important strategy part. I went for a card game involving 4 colours and 4 symbols, each of them has an effect impacting the next turn.

The creative part of this concept is the dexterity game associated with combinations. Indeed, players have one tile construction each positioned at the edge of the table or the board. Each turn players must use a card combination to attack the enemy construction or strengthen their own.

Defeat comes when one of the constructions collapses.

What did I do :
Shemas_choix.png

As a newcomer in the board game field, my first challenge was to discover this domain through playing a lot of board games.

My role was to conceptualise the game then define the rules of it and to decide what options the player can use to build his construction or make his combinations.


I, then, wrote the Game Design Document, a rule booklet and an annex to help players remembering the different combinations effects.


After a dozen of playtests, I balanced every combinations effect and improved rules about the tiles positioning.

© 2019 by Steven Della-rica. Proudly created with Wix.com

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